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10-12-2013, 07:01 PM
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#91
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Registered User
Join Date: Sep 2009
Posts: 49
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Thanks guys, it was the screen resolution. Works great!!!!
Thanks again, Chuck
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10-12-2013, 07:02 PM
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#92
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crusty old guy
Join Date: Aug 2003
Location: Snarkytown USA
Posts: 3,924
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Quote:
Originally Posted by JimG
I am very appreciative. Thanks for checking into it.
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Mike says he wants to give it a go so this will probably get done in the near future. I will help him if he needs it but he's getting good at this coding stuff.
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10-12-2013, 07:12 PM
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#93
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Registered User
Join Date: Mar 2001
Location: GA
Posts: 2,860
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Quote:
Originally Posted by headhawg
Mike says he wants to give it a go so this will probably get done in the near future. I will help him if he needs it but he's getting good at this coding stuff.
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Thanks again. I don't know how to code, but if I can help any other way, just ask.
Jim
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10-12-2013, 07:59 PM
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#94
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Registered User
Join Date: May 2007
Posts: 52
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Thank you Mike and headhawg.
Wayne
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10-14-2013, 07:53 AM
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#95
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Registered User
Join Date: Feb 2012
Posts: 2,956
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Resolution
Quote:
Originally Posted by SoCaGambler
Thanks guys, it was the screen resolution. Works great!!!!
Thanks again, Chuck
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What resolution settings are you using? Thanks
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10-14-2013, 03:22 PM
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#96
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Registered User
Join Date: Sep 2009
Posts: 49
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I had to change it to 1152 X 864 from 1024 x 768 then just changed back when finished with running the program.
Chuck
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10-15-2013, 09:21 AM
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#97
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Registered User
Join Date: Jun 2001
Location: Spaghetti Junction and Frustration Blvd.
Posts: 1,902
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Quote:
Originally Posted by pilot12321
Thank you Mike and headhawg.
Wayne
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Headhawg and Mike:
Thanks for all of your hard work!! Awesome program that you guys have made.
__________________
Warm Regards,
Vinnie
"All Human error is impatience; a premature renunciation of method"- F. Kafka
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10-15-2013, 09:55 AM
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#98
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crusty old guy
Join Date: Aug 2003
Location: Snarkytown USA
Posts: 3,924
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Thanks for all of the kind words. Let's not forget that Handiman did the bulk of the original coding and the numbers are based on Doug's formulas so most of the kudos should go to them.
I am very happy to hear that people are still using the program. It makes all of the code writing worth it. I have been getting back to working on HHXv3 because of Mike and the Handifast users. It's still a long way from completion, but I've been motivated to try to finish it. Let's see how long that lasts.
Best of luck to all.
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10-15-2013, 11:43 AM
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#99
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Registered User
Join Date: May 2007
Posts: 81
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doug-handiman-headhawg and mike thanks great work....
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10-18-2013, 10:35 AM
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#100
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crusty old guy
Join Date: Aug 2003
Location: Snarkytown USA
Posts: 3,924
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latest version -- HHXv2.3
Quote:
Originally Posted by JimG
Mike,
You did great on the printing part. Works like a charm and is a nice, neat report. Big thumbs up!
HH, I know it is a long shot, but is there any realistic chance you could add the other columns (s3,s2,s1,cc,ps,pwr)that could be weighted? I know it is in version 8 Golden Horse, but Mike's printing capabilities make me want to use this version. Thanks for considering.
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Mike has come through again. He has added the weighting capability for those six other fields. Nice job Mike!
As before, just unzip v2.3 into its own folder and run the exe from there.
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10-18-2013, 04:05 PM
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#101
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Registered User
Join Date: Mar 2001
Location: GA
Posts: 2,860
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Quote:
Originally Posted by headhawg
Mike has come through again. He has added the weighting capability for those six other fields. Nice job Mike!
As before, just unzip v2.3 into its own folder and run the exe from there.
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Thanks to Mike and HH! Hopefully everyone will enjoy tinkering with the new additions. Glad you added Mike to the "payroll".
Jim
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10-18-2013, 09:28 PM
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#102
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Registered User
Join Date: Jun 2001
Location: Spaghetti Junction and Frustration Blvd.
Posts: 1,902
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What else can be said but, "YOU GUYS TOTALLY ROCK"!!!
__________________
Warm Regards,
Vinnie
"All Human error is impatience; a premature renunciation of method"- F. Kafka
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10-19-2013, 08:22 AM
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#103
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Registered User
Join Date: Feb 2012
Posts: 2,956
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Numbers
I have a question-- How are the tf, dt, my,AW #'s generated? They dont seem to correspond with the #'s in the Bris PP's? Thanks!
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10-19-2013, 06:34 PM
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#104
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crusty old guy
Join Date: Aug 2003
Location: Snarkytown USA
Posts: 3,924
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Quote:
Originally Posted by SoCaGambler
I had to change it to 1152 X 864 from 1024 x 768 then just changed back when finished with running the program.
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Just out of curiousity, is anyone using a resolution less than 1024 x 768? I am working on HHXv3 (Yes. I am. Really. ) and I am trying my best to make the screen output work on multiple resolutions. Anything less than 1024 x 768 would be problematic. Even at that rez things are a challenge.
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10-19-2013, 07:06 PM
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#105
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Registered User
Join Date: Jun 2005
Posts: 12
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Quote:
Originally Posted by headhawg
Just out of curiousity, is anyone using a resolution less than 1024 x 768? I am working on HHXv3 (Yes. I am. Really. ) and I am trying my best to make the screen output work on multiple resolutions. Anything less than 1024 x 768 would be problematic. Even at that rez things are a challenge.
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My old laptop only goes up to 1024 x 768 and i still can't see past the ML column..
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