I agree, but not to knock computer applications in general. Once a human figures it out then a computer can do it better. The problem as I see it is how the computer is used when developing. The statistician's approach is putting the cart before the horse. Finding out that something occurs 1 in 4 times doesn't directly fit into the analysis of the game. The analysis is still handicapping like the old paper and pencil guy used to do it, but just more rapidly and accurately with computers. As Brad Free kept hammering away in his book Handicapping 101, it's the fundamentals stupid. After the application is built on handicapping logic then the statistics and ROI matter.
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"The Law, in its majestic equality, forbids the rich, as well as the poor, to sleep under bridges, to beg in the streets, and to steal bread."
Anatole France
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